Pseudosynthesis
One dancer's motion capture, reinterpreted with AI and rebuilt in 3D.
An experimental performance film. I built the pipeline that takes the motion capture through MotionBuilder, ComfyUI and Blender.
I directed the film and worked as the CG generalist, from the motion capture session to the final render. The dancer and the 3D sculptor I worked with are credited in the film.
- Role
- Director and CG generalist
- Runtime
- 2:24
- Made at
- London College of Fashion, UAL
- Pipeline
- MotionBuilder, ComfyUI with WAN 2.2 Animate, Blender
From capture to render

Capture
One dancer, one capture session.
A dancer performed the movement in a motion capture session, and I processed the takes in MotionBuilder.
ToolsMotionBuilder

Interpret
AI transfers the motion onto new bodies.
I ran the captured motion through WAN 2.2 Animate in ComfyUI to generate new bodies performing the same movement, including smooth mannequins, skeletons and glass figures.
ToolsComfyUI, WAN 2.2 Animate

Build
Lit and rendered in Blender.
I built the environments and lighting in Blender around the sculpted figures, rendered the shots and then edited the film.
ToolsBlender
Stills








Pseudosynthesis
Performance film, 2025
